#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec3 aColor;

//out vec3 ourColor;

uniform vec3 color;
//uniform mat4 model;	
void main()
{
    gl_Position =  vec4(aPos, 0.0, 1.0);
    //ourColor = aColor;
	//ourColor = vec3(0.0, 1.0, 0.0);
}